TeleRehabilitation Using Virtual Reality

Nowadays, virtual reality has had a significant impact on the rehabilitation, physiotherapy and occupational therapy of patients with brain and spinal cord injuries using computers, motion programs, active video games, and ultimately creating a virtual environment. Therefore, this study provides a complete overview of the functionality of the Kinect machine provided by Microsoft as one of these tools to provide a novel way of simulating and performing rehabilitation movements.

Virtual rehabilitation is a new technology that utilizes computers, applications, creating virtual environments, and simulating the behavior and behaviors of traumatized individuals in that environment, resulting in the recovery of physical and psychological disorders. 

Applications of Virtual Rehabilitation     

Physiotherapy and Psychotherapy

 Virtualization is the use of computer programs in virtual environments to help treat a variety of disorders. The most common use of this method of treatment as part of the patient's physical therapy is that he or she has had a period of pain after a serious injury to the body or brain or a stroke. Patients with fear or traumatic stress disorder can also consider virtual rehabilitation as a way to communicate their fears in a secure virtual environment. Due to the development of rehabilitation technologies, several different types of this treatment are available to patients. In most cases, patients prefer some of their treatments through virtual reality and others through traditional methods.

Virtual rehabilitation may be comprehensive, meaning that the patient sees the virtual world through the use of a screen mounted on a hat and gloves and feels the feedback force exerted by the patient when a virtual object Touch will cause this. These systems are rare and expensive both in startup and in maintenance. However, most virtual rehabilitation is accomplished through the use of traditional computer monitors and input devices, such as categories, mice, and keyboards, which slow the process. Virtual rehabilitation is carried out using modern virtual reality technology. 

Virtual reality is a new technique that has been simulated using state-of-the-art technologies including computers and peripherals and various multimedia tools to create a virtual environment. In this user interface, intercepts real-world objects, events and events comparable to real-world interfaces using specially designed transducers and sensors, and observes demo and motion images, as one might think. Located in the real environment. Virtual reality is a new technique of simulating objects and environments in cyberspace to induce real space. In this case, with the three-dimensional design of objects and space, one feels three-dimensional sense of the environment.

With the advancement of technology and increasing the power of computer processors, it has been possible to implement virtual reality techniques and consequently a variety of applications have emerged:

Mobility is the most important type of virtual reality application in the sense that it is capable of operating in a virtual environment and using virtual machines. This study also gives a general overview of this part of simulating the simulation of rehabilitation movements by one of these tools called Kinect. Kinect is a peripheral device designed and delivered by Microsoft for use with the Xbox 360 platform. Using depth, image and audio sensors, Kinect allows people to control games using their bodies only, rather than the usual handheld video games that control the play's immersive immersive control.

These capabilities enable Kinect to trace and identify individuals, faces, voices and joints through the movement of the body and trace the position of the joints in three-dimensional space through device sensors. Although the Kinect device was developed solely as a gaming tool, this study utilized the aforementioned features to examine the applications of these devices in the rehabilitation sciences specifically for active physiotherapy, physiotherapy, and physiotherapy. Remotely try to speed up the process, reduce related stresses and increase personal motivation.

 Shared tracking capability can substantially enhance diagnosis and treatment. Physicians and physiotherapists can use the software developed by Kinect to evaluate their patients' performance as well as to track the improvement of their patients. Kinect can also be a useful tool for home treatment in the sense that home treatment is more flexible and convenient for the patient and allows the patient to perform exercises and movements repeatedly. While treatment sessions alone can often reduce the frequency required for surgery.

The Kinect device has a very sleek black body with an LED light on the frontThere is a green that turns on when the device is turned on, and three cameras with a camera resolution of 480-640 with a color depth of 32 bits and 30 frames per second. The cameras on either side of the camera are called depth sensors, which combine infrared sensors to allow the Kinect to function in different light. There are also four microphones at the bottom of the device to recognize the user's voice commands. It has software that captures all of this information from sensors and microphones and is used to analyze skeletal mapping, facial recognition and user voice, using deep sensors to first identify the patient's face and joints. It then detects the patient's voice using embedded audio sensors. The device creates a personal profile of the patient after identifying the patient. 

With the advent of active video games in the field of gaming technologies, fewer games have been designed and offered exclusively for rehabilitation exercises, meaning that the Kinect device has the ability to incorporate Active Video Games) for specific illnesses only. Have been presented. In this case, the patient will be able to perform these exercises by observing the relevant movement and related exercises step by step. After performing the patient's movements step by step with the necessary points for proper functioning of the movement will proceed to the end of the treatment at this time. Or physiotherapists begin by analyzing the data obtained from this simulation, which is possible with the recording of patient movements, and then evaluate the patient's progress over a predetermined period of time.

Since one of the goals of this study is to provide a new way to develop remote rehabilitation and reduce costs and increase individual motivation, it is therefore possible to share and transfer motion simulation videos to the relevant clinic. The patient encourages the patient to perform these exercises without the need for physiotherapy and at a lower cost.